fit Games

Daily Moves

Learners participate in stations representing times throughout the day when they can be active.
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Emotion Commotion

Learners participate in a game to help them recognize feelings and emotions.

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Energy Tag

Learners move quickly or in slow motion to show energy levels while playing an offensive/defensive partner tag game.
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Fitness Fun

Learners play the tag game "Fishy, Fishy, Cross My Ocean" as a fun fitness activity.
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Fuel Tag

Learners play a tag game to spotlight fit food and drink choices.
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Get Your Zs

Learners toss beanbags (pillows) to highlight positive bedtime-routine choices.

 

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Motivation Stations

Learners participate in circuit stations to practice self-regulation of emotions.

 

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Red Food, Green Food

Learners play a modified game of Red Light, Green Light (Red Food, Green Food) to identify fit food choices.
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Stop and Think

Learners are introduced to “influencers” such as a person, place, thing, or mood. They use physical movements to show whether the influencer has a positive or negative effect on their choices.
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Would You Rather?

Learners play “Would You Rather...?” to build awareness about making healthy recharge, mood, food, and move choices.
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