fitGames are fun and engaging game-based activities that teach kids about healthy decision-making.
Each 30-minute lesson plan includes:
Use the lesson plan online or print from your device. Get started by selecting one of the games below!
Demonstrate animal movements at low, moderate, and vigorous intensity levels.
Rotate through stations representing times and places to be active throughout the day.
Role the dice to move through a hula hoop circle while learning to recognize different feelings and emotions.
Partners move quickly or in slow motion to show healthy ways to recharge energy.
Play a game of tag to reinforce healthy ways to recharge throughout the day.
Play a tag game “Fishy, Fishy, Cross My Ocean,” to recognize how fitness can be fun!
Toss beanbags (pillows) to hit targets showing healthy choices for bedtime routines.
Learn about setting short-term goals during a throwing and catching activity.
Play a tag game to practice mindful greetings and communication skills.
Play a tag game to practice giving compliments that recognize strengths in others.
Play a relay game to learn how physical activity powers your brain and memory.
Rotate through station activities to practice self-talk and self-management.
Rotate through station activities to practice self-regulation and coping skills.
Teams do a relay activity to identify MyPlate food groups.
Play a modified game of Red Light, Green Light (Red Food, Green Food) to learn about nutritious food choices.
Rotate through relaxation stations to practice ways to relax and refresh energy throughout the day.
Play a tag game to learn about alternatives to screen time that promote health and wellness.
Toss beanbags to hit targets showing nutritious food choices to eat for breakfast.
Rotate through station activities to learn about healthy choices to replace screen time.
Use movement to show what influences your healthy choices.
Teams work together to tip or stand up cones that represent nutritious food choices without added sugar.
Learners practice healthy recharge, mood, food, and move choices at fit activity stations.
Use movement to show preferences for healthy recharge, mood, food, and move choices.