Game

Emotion Commotion

This physical education game is a great way to incorporate social and emotional learning into physical education. Learners will move through a hula hoop path while learning to recognize different feelings and emotions. 

Feature Image of Emotion Commotion PE Game

Key Message

Your feelings and emotions put you in a mood. Your mood influences your choices.

Objectives

  1. Recognize that feelings and emotions put you in a mood, and your mood influences your choices.
  2. Apply a variety of motor skills and movement patterns throughout activity.

Preparation

Warm Up

Begin with a fitBoost.

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Captivate

Say: I will act out some feelings and emotions that affect my mood. (Demonstrate feelings and emotions from Mood Cards, such as grumpy, excited, angry, afraid, happy, worried, etc.)

  1. If my mood looks like I am ready to make a healthy choice, do 5 jumping jacks or arm circles.

  2. If my mood looks like I am not ready to make a healthy choice, turn around in a circle.

Educate

Everyone has different feelings and emotions throughout the day. Sometimes you might feel angry, happy, worried, or even silly! Feelings and emotions put you in a mood, and your mood is your motivation to make healthy choices. For example, say: "If you feel sad, you many not feel motivated to make a healthy choice. If you feel joyful, you may feel more motivated to make a healthy choice."

The number one thing you need to know is that everyone has different feelings and emotions throughout each day. When you take time to recognize your feelings and emotions, you are helping yourself to manage your mood and make healthy choices.

Today’s activity will help you identify different feelings and emotions.

Activate

Image of PE Diagram Emotion Commotion

  1. Place 10 or more hula hoops around the gym with four to five Mood Cards (face down) and a die in each hoop.

  2. Separate learners into pairs or groups of 3 or 4.  

  3. Pairs or groups go to one of the hoops and roll a die to begin. They advance that many hoops forward, then stop and select a card. The "I will" cards represent feelings and emotions that will help you make healthy choices. The "I won't" cards represent feelings and emotions that can hold you back. 
     
  4. When moving from hula hoop to hula hoop, pick a different locomotor movement such as hopping, skipping, or sideways sliding.

  5. If an “I will” card is selected, the group mimics the emotion, then rolls the die, and moves forward that number of hoops.

  6. If an “I won’t” card, is selected, the group mimics the emotion, then moves back one hoop, rolls the die, draws another card, and repeats play.

  7. After 3 to 4 minutes, regroup learners and repeat play. Challenge learners to track the number of forward moves and improve their score each round.

Close the Lesson

  1. Partner learners.

  2. Select a fitFlow card and work in partners to complete poses.

  3. Assess understanding of the feeling and emotion vocabulary words by reading aloud a Mood Card and asking learners to use facial expressions and body language to show that feeling or emotion.

  4.  Ask learners to reflect upon the game with the following questions:

    Q: How do your feelings and emotions impact your mood?
    A: 
    Feelings and emotions put you in a mood, and your mood is your motivation to make healthy choices.

    Q: Why is it important to recognize your feelings and emotions?
    A: Recognizing your feelings and emotions helps you manage your mood and make healthy choices.

    Q: What are some feelings and emotions that help your healthy choice journey?
    A: Feelings of joy, excitement, relaxation, energetic, and strong can help you say "I will!" and guide you to healthy choices.


 

Challenge

Can you name at least three different feelings and emotions?

Health Education Standards

  • Standard 1: Use functional health information to support health and well-being.
  • Standard 4: Access valid and reliable resources to support health and well-being.

Social and Emotional Learning Competencies

  • Self-awareness

Physical Education Standards

  • Standard 1: Develops a variety of motor skills.
  • Standard 2: Applies knowledge related to movement and fitness.
  • Standard 3: Develops social skills through movement. 

Extend the Lesson

Adaptations and Modifications

  • For 3-5 Learners: Use the fitClub Mood Activity Cards for grades 4 and 5. These cards include descriptions of various moods.
  • Adapt locomotor skills and movement patterns to learners' needs, interests, and abilities. Read our full list of inclusive ideas for Adapting Games for Every Learner.
  • Sensory Modifications: Ask certain groups to walk from station to station to ensure no one feels rushed.
  • Use one of our short videos for your daily PE warmup or cooldown!

 

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