Game

Red Food, Green Food

In this PE game, learners play a modified game of Red-light, Green-light to learn about nutritious food choices.

Stop and Think Feature Image

Key Message

Nutritious food choices are your body’s best fuel to go, grow, and know!

Objectives

  1. Identify "food" as fuel for your body and brain.
  2. Identify fruits, vegetables, whole grains, protein foods, dairy, and water as nutritious food.
  3. Apply a variety of motor skills and movement patterns to game play.

Preparation

  • Safety: Allow enough space to move freely and minimize collisions.
  • Ensure equipment and materials are properly cleaned. 
  • Use cones or place markers to mark boundaries that are a safe distance from obstacles and walls.
  • Determine how you will group learners, using best practice guidelines from Effective Strategies for Grouping Learners.
  • Print several sets of food cards, then separate into smaller sets of 10 (five green-light cards and five red-light cards) for each group of learners.
  • Section play area into six to eight areas for the activity.
  • Be prepared to demonstrate fitBoost activity and fitFlow yoga.

Warm Up

Begin with a fitBoost.

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Captivate

Say: Show your choice for each “Would you rather?” question.

  1. You have a friend over, and you decide to eat a snack. Would you rather eat a vegetable or a fruit?  If you choose vegetables, reach down and grasp as if picking vegetables and place in an imaginary basket. If you choose fruit, reach high and grasp as if picking fruit from a high tree branch, then place in an imaginary basket.

  2. You are outside with your family. Would you rather have enough energy to move as fast as an antelope or little energy and move as slowly as a sloth? Move fast (in place) for an antelope or in slow motion for a sloth.

  3. You are thirsty after a soccer game. Would you rather drink milk or water? Move your arms like a cow's tail for milk or swim like a fish for water.

Educate

Food is your body’s fuel! The more nutritious your food choices, the better your energy to move and think. You can think of a stoplight to help you make nutritious food choices. 

Eat More: Green-light foods are best! They have the most nutrition for energy and growth and can be eaten anytime. Green-light foods are great fuel for your body and brain, so eat them often! Examples: fruits, vegetables, whole grains, low-fat milk, and lean meat.

Eat Some: Yellow-light foods do not keep you fueled up the way green-light foods do. They have more fat, added sugar, and/or calories than green-light foods. Eat yellow-light foods sometimes, but not for every meal. Examples: low-fat ice cream, pasta, fruit juice, fruits in syrup, cheese sauce, peanut butter, and white rice.

Eat Less: Red-light foods have the lowest nutritional value. Stop and think about your choice and eat the red-light foods least often. Examples: chips, candy, fried foods, cakes, donuts, and soda. 

The number one thing you need to know is that green-light foods give you the most nutrition! There are no “good” foods or “bad” foods, but eating green-light foods is always a healthy choice for your body.

Today we are going to focus on identifying green-light foods and red-light foods while we play a game. This will help you know more about making nutritious food choices.

Activate

 

    1. Play Red Food, Green Food at three levels of difficulty. To maximize participation, groups of three to six players play simultaneously. Choose one learner from each group to be the first group leader.

    1. To begin, announce a movement for learners to demonstrate while they are moving for green-lights. Be sure to adapt the movement so that all learners can participate. No movements are associated with the red-light.

    1. Play each level for 1 to 3 minutes. The teacher may serve as the leader to model each of the levels the first time through.

    1. Alternate leaders for each level:

    • Level 1: No food cards are used. When the leader says green-light, learners hop (or teacher-selected adaptation) toward the leader. Red-light means don’t move. If a learner moves on a red-light command, they return to the starting point.

    • Level 2: Determine green-light/go movement. Leaders take turns drawing cards (and may choose the movement). Leaders draw a food card and say the food name along with the color. Green-light foods are go; Red-light foods are stop. Learners either go or stop depending on the card the leader draws and announces. 

    • Level 3: Determine green-light/go movement. Leaders names a food (not on a card) and participants decide for themselves whether it is a green-light food or a red-light food. Learners either go or stop depending on if it is a green-light food or red-light food.

    5. If time allows, rotate groups and repeat levels 2 and 3.

Note: For learners in grades 3-5, replace the activity portion of this game with the Stoplight Activity from fitClub. It has three categories of food choices (green, yellow, and red), rather than two (green and red). Additionally, the associated food cards give healthy eating tips.

 

Close the Lesson

  1. Partner learners.

  2. Select a fitFlow card and complete poses.

  3. While stretching, discuss green-light food/drink choices for snacks and meals. What are the learners’ favorite green-light foods?

  4. Discuss influencers of green-light and red-light food choices at home and at school.

  5. Assess understanding with the following questions:

    Q: How does the food you eat affect your body and brain?
    A: Healthy food choices give your body the best fuel to move and think.

    Q: How would you explain the difference between green-light and red-light foods to a friend?
    A: Green-light foods have the most nutrition to fuel your body and brain.

    Q: What green-light foods will you choose at breakfast, lunch, snack, or your evening meal?
    A: Name specific fruits, vegetables, protein foods, whole grains, dairy, or water.

Challenge

What is your favorite green-light food?

Health Education Standards

  • Standard 1: Use functional health information to support health and well-being
  • Standard 3: Access valid and reliable resources to support health and well-being
  • Standard 5: Use a decision-making process to support personal and community health and well-being
  • Standard 7: Demonstrate practices and behaviors to support health and well-being
  • Standard 8: Advocate to promote health and well-being for self and others

Social and Emotional Learning Competencies

  • Responsible Decision-Making

Physical Education Standards

  • Standard 1: Develops a variety of motor skills
  • Standard 3: Applies knowledge related to movement and fitness concepts
  • Standard 5: Develops personal skills, identifies personal benefits of movement, and chooses to engage in physical activity

Extend the Lesson

Adaptations and Modifications         

  • Adapt locomotor skills and movement patterns to the needs, interests, and abilities of each individual learner. Read our full list of inclusive ideas for Adapting Games for Every Learner.
  • For 3-5 Learners: Replace the activity portion of this game with the Stoplight Activity from fitClub. It has three categories of food choices (green, yellow, and red), rather than two (green and red). Additionally, the associated food cards give healthy eating tips.
  • Sensory Modifications: When leaders call out "red light" or "green light" in level 1, prompt them to show color-coded cards of the same color to add a visual cue.
  • Use one of our short videos for your daily PE warmup or cooldown!

 

Take me to the full list of fitGames.

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