Game

Energy Tag

In this fun PE game about our body's energy, learners pair up and move quickly or in slow motion to show healthy ways to recharge energy.

Feature Image of Energy Tag PE Game

Key Message

Get the appropriate amount of sleep each night and relax without a screen to recharge your energy.

Objectives

  1. Identify examples of both positive and negative choices that affect energy levels.
  2. Identify times when adult assistance is needed to make a healthy choice.
  3. Demonstrate sliding as a movement skill.

Preparation

  • Safety: Allow enough space to move freely and minimize collisions.
  • Ensure equipment and materials are properly cleaned. 
  • Determine boundaries that are a safe distance from obstacles and walls.
  • Determine how you will group learners, using best practice guidelines from Effective Strategies for Grouping Learners.
  • Determine locomotor movements for game play.
  • Be prepared to demonstrate fitBoost activity and fitFlow yoga.

Warm Up

Begin with a fitBoost.

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Captivate

Say: Move so you are next to a spot marker and use body movements to answer the following energy questions:

  1. If you had a lot of energy after school yesterday, raise your arms and wave from side to side! Low energy? Keep your body still.

  2. If you had a lot of energy before school this morning, raise your arms and wave from side to side! Low energy? Keep your body still.

  3. If you have a lot of energy right now, raise your arms and wave from side to side! Low energy? Keep your body still.

Educate

Did you know that your energy level affects your choices? Getting enough sleep at night gives your body time to restore and build up energy. Relaxing without a screen throughout the day gives you energy too.

You recharge your energy with healthy choices that are “energy makers,” like getting 9 to 12 hours of sleep, relaxing without screen time, and physical activities.

Your energy gets zapped by “energy takers,” like staying up too late and channel surfing.

The number one thing you need to know is getting 9 to 12 hours of sleep each night and relaxing without screen time are healthy choices you can make to give your body and brain energy to move and think!

Today’s activity will help you learn more about fit “energy maker” choices.

Activate

  1. Demonstrate and rehearse sliding (or shuffling) to the right and to the left. Provide cue reminders for correct performance of the skill.

  2. Review safety. Remind learners of activity boundaries and the personal space of others.

  3. Pair learners with a partner. Be prepared to change partners after each round. All learners wear a flag belt or you can tuck scarves into the learners' waistline.

  4. Partners face one another with a hula hoop or spot marker between them. One learner is on offense, and the other is on defense. The game objective is for the offensive player to slide left or right, around the designated area, to pull a flag or scarf from the defensive player without crossing the spot marker.

  5. Randomly select an energy maker or energy taker statement (see step 7) to read aloud. Learners move quickly to tag their partner for energy maker statements or in slow motion for energy taker statements.

  6. Learners shuffle side to side to avoid being tagged (getting the scarf or flag pulled). Moving more than three steps away from the spot is an automatic tag. Learners switch roles once they are tagged. Learners continue play until a new statement is read aloud.

  7. Randomly select from the following lists of energy maker and energy taker statements. Allow 30 seconds to 1 minute for flag activity between statements.

    Energy Makers (move quickly): 
     • Turn off screens at least one hour before bed.
     • Get 9–12 hours of sleep each night.
     • Follow a bedtime routine.
     • Relax by doing a puzzle.
     • Relax while reading a book.
     • Play outside.

    Energy Takers (move slowly): 
    • Stay up past your bedtime.
    • Play so hard that you work up a sweat right before bedtime.
    • Extra screen/TV time.
    • Screen time less than an hour before bed.
    • Leave a bright light on at bedtime. 

  8. After all statements have been read, reassign partners and repeat play.

Close the Lesson

  1. Partner learners. 

  2. Select a fitFlow card and complete the poses.

  3. Discuss which energy makers learners can do on their own and which to ask for help from a trusted adult.

  4. Reflect on the lesson with the following questions:

    Q: How many hours of sleep do you need each night?
    A: Children need 9 to 12 hours of sleep every night.

    Q: Name some recharge energy maker choices.
    A: Acknowledge examples such as: turn off screens at least one hour before bed; get 9–12 hours of sleep each night; follow a bedtime routine; relax by doing a puzzle (or quiet activity); relax while reading a book; play outside.

    Q: How would you explain healthy recharge choices to a family member?
    A: You recharge your energy by getting 9 to 12 hours of sleep and by relaxing without a screen throughout the day.

    Q: What healthy choices will you make to recharge your energy during the day?
    A: Listen for energy maker activities such as relax without a screen, quiet activity without a screen, physical activity, etc.

Challenge

Name one energy maker and one energy taker. What is your favorite energy maker?

Health Education Standards

  • Standard 1: Use functional health information to support health and well-being.
  • Standard 5: Use a decision-making process to support personal and community health and well-being.
  • Standard 7: Demonstrate practices and behaviors to support health and well-being.

Social and Emotional Learning Competencies

  • Responsible Decision-Making

Physical Education Standards

  • Standard 1: Develops a variety of motor skills.
  • Standard 2: Applies knowledge related to movement and fitness concepts.
  • Standard 3: Develops social skills through movement.

Extend the Lesson

Adaptations and Modifications

  • Adapt locomotor skills and movement patterns to learners' needs, interests, and abilities. Read our full list of inclusive ideas for Adapting Games for Every Learner.
  • Seated Exercise: Pair learners with non-disabled learners to create cooperative teams.
  • Sensory Modifications: Consider a non-competitive version of the game in which learners line up across from each other and are tasked with mirroring the direction of slides that their partner performs on a straight line. No tagging or capturing the flag is involved.
  • Use one of our short videos for your daily warmup or cooldown!

 

Take me to the full list of fitGames.

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