Energy Tag

Partners move quickly or in slow motion to show healthy ways to recharge energy.

children playing energy tag game

Key Message

Sleep and relax without screen time to recharge your energy.


  1. Identify screen-free relaxation, bedtime routines, and sleeping for 9 to12 hours as examples of fit recharge choices.
  2. Identify actions that decrease energy such as lack of sleep and too much screen time.
  3. Identify when adult assistance is needed to make fit recharge choices.
  4. Demonstrate sliding as a movement skill.


  • Safety: Allow enough space to move freely and minimize collisions.
  • Ensure equipment and materials are properly cleaned. 
  • Determine boundaries that are a safe distance from obstacles and walls.
  • Determine how you will group learners, using best practice guidelines from the Teacher's Guide.
  • Determine locomotor movements for game play.
  • Be prepared to demonstrate fitBoost activity and fitFlow yoga.

Warm Up

Begin with a fitBoost.



Say: Move so you are next to a spot marker and use body movements to answer the following energy questions:

  1. If you had a lot of energy after school yesterday, wave your body from side to side! Low energy? Keep your body still.

  2. If you had a lot of energy before school this morning, wave your body from side to side! Low energy? Keep your body still.

  3. If you have a lot of energy right now, wave your body from side to side! Low energy? Keep your body still.


Did you know that your energy affects your choices? Getting enough sleep at night gives your body time to restore and build up energy. Relaxing throughout the day gives you energy too.

You recharge your energy with fit choices that are “energy makers,” like getting 9 to 12 hours of sleep, relaxing without screen time, and physical activities.

Your energy gets zapped by “energy takers,” like staying up too late and channel surfing.

The number one thing you need to know is getting 9 to 12 hours of sleep each night and relaxing without screen time are fit choices you can make to give your body and brain energy to move and think!

Today’s activity will help you learn more about fit “energy maker” choices.



  1. Demonstrate and rehearse sliding to the right and to the left. Provide cue reminders for correct performance of the skill.

  2. Review safety. Remind learners of activity boundaries and the personal space of others.

  3. Be prepared to change partners after each round.

  4. Partners face one another with a spot marker between them. One player is on offense, and the other is on defense. The game objective is for the offensive player to slide left or right to pull a flag or scarf from the defensive player without crossing the spot marker.

  5. Randomly select an energy maker or energy taker statement (see step 7) to read aloud. Learners move quickly to tag their partner for energy maker statements or in slow motion for energy taker statements.

  6. Players move side to side to avoid being tagged (getting the scarf or flag pulled). Moving more than three steps away from the spot is an automatic tag. Learners switch roles once they are tagged. Learners continue play until a new statement is read aloud.

  7. Randomly select from the following lists of energy maker and energy taker statements. Allow 30 seconds to 1 minute for flag activity between statements.

    Energy Makers: 
     • Turn off screens at least one hour before bed.
     • Get 9–12 hours of sleep each night.
     • Follow a bedtime routine.
     • Relax by doing a puzzle.
     • Relax while reading a book.
     • Play outside.

    Energy Takers: 
    • Stay up past your bedtime.
    • Play so hard that you work up a sweat right before bedtime.
    • Channel surf.
    • Screen time less than an hour before bed.
    • Leave a bright light on at bedtime. 

  8. After all statements have been read, reassign partners and repeat play.

Close the Lesson

  1. Partner learners. 

  2. Select a fitFlow card and complete the poses.

  3. Discuss which energy makers learners can do on their own and which to ask for help from a trusted adult.

  4. Assess understanding with the following questions:

    Q: How many hours of sleep do you need each night?
    A: Children need 9 to 12 of sleep every night.

    Q: Name some fit recharge energy maker choices.
    A: Acknowledge examples such as: Turn off screens at least one hour before bed; get 9–12 hours of sleep each night; follow a bedtime routine; relax by doing a puzzle (or quiet activity); relax while reading a book; play outside.

    Q: How would you explain fit recharge choices to a family member?
    A: You recharge your energy by getting 9 to 12 hours of sleep and by relaxing throughout the day.

    Q: What fit choices will you make to recharge your energy during the day?
    A: Listen for energy maker activities such as relax, quiet activity without a screen, physical activity, etc.

  5. Use the Assessment Rubric (see Teacher's Guide) as a checklist to assess understanding, skill development, and personal responsibility.


Name one energy maker and one energy taker. What is your favorite energy maker?

What You'll Need

Health Education Standards

  • Standard 1: Core concepts-Get an appropriate amount of sleep and rest.
  • Standard 5: Healthy decision-making
  • Standard 7: Practice health-enhancing behavior

Social and Emotional Learning Competencies

  • Responsible Decision-Making

Physical Education Standards

  • Standard 1: Motor skills and movement patterns
  • Standard 2: Movement and performance skills and tactics
  • Standard 3: Health-enhancing physical fitness
  • Standard 4: Responsible personal and social behavior

Extend the Lesson

Adaptations and Modifications

  • Adapt locomotor skills and movement patterns to learners' needs, interests, and abilities.
  • Modify game setup so that all children can participate.
  • Modify game setup so that all children, regardless of age, size, or ability, are able to participate.
  • Play a fit Workout video for activity warm up and cool down.


Take me to the full list of fitGames.

Related Content

Food, Mood, Move, Recharge

Would You Rather?

Grades K-5

Use movement to show preferences for healthy recharge, mood, food, and move choices.

Play Game
Food, Mood, Move, Recharge

Stop and Think

Grades K-5

Use movement to show what influences your healthy choices. 

Play Game
Food, Mood, Move, Recharge

Gotta Goal?

Grades K-5

Learn about setting short-term goals during a throwing and catching activity.

Play Game
Recharge, Move

Energy Zapper

Grades K-5

Play a game of tag to reinforce healthy ways to recharge throughout the day.

Play Game

Get Your Zs

Grades K-5

Toss beanbags (pillows) to hit targets showing healthy choices for bedtime routines.

Play Game
Food, Mood, Move, Recharge

Think fit. Be fit! Healthy Choice Stations

Grades K-5

Learners practice healthy recharge, mood, food, and move choices at fit activity stations.

Play Game