Game

Fitness Fun

Learners play the tag game "Fishy, Fishy, Cross My Ocean" as a fun fitness activity.

Child throwing red ball for game - Sanford fit

Key Message

Be active and have fun!

Objectives

  1. Recognize that participation in game play is a fit choice and a fun way to engage in physical activity.
  2. Engage in moderate to vigorous physical activity during game play.
  3. Apply a variety of motor and manipulative skills to game play.

Preparation

  • Safety: Allow enough space to move freely and minimize collisions. Determine boundaries that are a safe distance from obstacles and walls.
  • Place cones to designate play area; leave ample space on perimeter for learners to return to start line and a safe distance from obstacles.
  • Determine how you will group learners, using best practice guidelines from the Teacher's Guide.
  • Review Rock, Paper, Scissors game play.
  • Determine locomotor movements for game play.
  • Be prepared to demonstrate fitBoost brain break activity and fitFlow yoga.

Warm Up

Begin with a fitBoost.

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Captivate

Say: Show your choice for each “Would you rather?” question by (identify locomotor movement) to the left or right.

  1. Would you rather do push-ups (left) or play on the monkey bars (right)?

  2. Would you rather jump rope (left) or go for a walk (right)?

  3. Would you rather do stretching exercises (left) or dance (right)?

Educate

Moving does so much for your body and brain! You boost your mood, you recharge your energy, and you are more likely to make fit food choices.

Sometimes you don’t want to be active, but when you make it fun, it’s easy to get up and move!

The number one thing you need to know is that moving is not just exercise. Choosing to move means being active—and having fun!

Today’s activity is a game called Fishy, Fishy, Cross My Ocean. It will get you active, and it’s fun!

Activate

  

  1. Choose three or more volunteers to be sharks; everyone else is a minnow.

  2. Sharks stand in the middle of the play area with a beach ball or pool noodle for tagging. Minnows stand at the start line.

  3. Sharks begin the game by saying, “Fishy, fishy, cross my ocean!”

  4. Minnows try to cross the ocean (play area), using a teacher-selected locomotor movement, without being tagged.

  5. When a minnow reaches the other side, they go down either “beach” (the sidelines). They choose to move fast or slow down the sideline, but must keep moving forward.

  6. After minnows return to the start line, they attempt to cross the ocean again. Minnows make a mental note of how many times they cross the ocean. 

  7. When a shark tags a minnow, the two play one round of Rock, Paper, Scissors. If the shark wins, they hand the pool noodle to the minnow, and that person becomes a shark. If the minnow wins, they have a free pass to the other side, move down the sideline, and return to the start line.

  8. After three to four minutes of play, choose new sharks.

  9. Challenge participants to improve their individual scores (successful number of times across the ocean) each round.

Close the Lesson

  1. Partner learners. 

  2. Select a fitFlow card and complete poses.

  3. Discuss play during the game. Highlight the variety of locomotor movements and the low, moderate, and vigorous activity levels performed during game play. Are learners aware of how many ways they moved?

  4. Assess understanding with the following questions:

    Q: Why is playing a game with friends a healthy choice?
    A: You can make physical activity fun by playing games. Moving is great for endurance, muscles, and bone strength. And, it’s a great way to motivate your mood!

    Q: 
    Name some fit move choices you make. 
    A: Acknowledge responses that include game play and fun activities as well as exercise.

    Q: 
    How would you explain fit move choices to a family member?
    A:  Move many times, many ways, and in many places each day. Make it fun!

    Q: 
    What fit move choices will you make today?
    A:  Acknowledge responses that include game play and fun activities as well as exercise.

  5. Use the Assessment Rubric (see Teacher's Guide) as a checklist to assess understanding, skill development, and personal responsibility.

Challenge

Name a fun movement game that you play with your family.

What You'll Need

Resources

Materials
  • fitBoost Cards
  • fitFlow Yoga Cards
  • Pool Noodles
  • Foam Balls

Health Education Standards

  • Standard 1: Core concepts- Regularly engage in physical activity
  • Standard 4: Interpersonal Communication
  • Standard 5: Decision-Making

Social and Emotional Learning Competencies

  • Self-Awareness
  • Responsible Decision-Making

Extend the Lesson

  • The fit unit, Teaching Kids to Make Active Choices, provides multimedia lessons, activities, and challenges to help learners become aware of the many times, many ways, and many places they can move each day.

Adaptations and Modifications