Game

Energy Zapper

In this PE game, learners play a fun and energetic version of Rock, Paper, Scissors to reinforce healthy ways to recharge throughout the day.

Energy Zapper Game- Sanford fit

Key Message

Choose an energy maker to recharge throughout the day.

Objectives

  1. Describe “energy makers” as activities that recharge your energy throughout the day.
  2. Apply a variety of motor skills and movement patterns to game play.

Preparation

  • Safety: Allow enough space to move freely and minimize collisions.
  • Ensure equipment and materials are properly cleaned. 
  • Determine boundaries that are a safe distance from obstacles and walls.
  • Determine how you will group learners, using best practice guidelines from Effective Strategies for Grouping Learners.
  • Determine locomotor movements for game play.
  • Be prepared to demonstrate fitBoost activity and fitFlow yoga.

Warm Up

Begin with a fitBoost.

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Captivate

Say: Show me the choice you would make to recharge your energy throughout the day.

  1. Would you rather go outside and move your body in your favorite way or stop and cloud watch?
  • Move your body in one place if you prefer to run.
  • Look up at the ceiling with your hands behind your head if you prefer to cloud watch.
  1. Would you rather dance or read a book?
  • Show your dance moves if you prefer to dance.
  • Show your favorite way to sit and read if you prefer to read a book.
  1. Would you rather do some stretching or draw a picture?
  • Touch your toes if you prefer to stretch.
  • Pretend to draw if you prefer drawing a picture.

Educate

You know that sleep recharges your energy, but sometimes you need an energy boost throughout the day. The would-you-rather choices we just made are all great daytime recharge choices!  Did you notice that some options involved movement, while others focused on relaxing without a screen? 

When do you need a boost of energy during the day? (Encourage responses such as after lunch, after school, etc.) When you make recharge choices throughout the day, you are giving your body energy to do a better job of thinking and learning. 

The number one thing you need to know is you can recharge your energy throughout the day by doing a quiet activity...or by moving! 

Today we are going to play a game called Energy Zappers so you can learn about things that zap your energy and choices you can make to recharge your energy throughout the day. earn about things that zap your energy and choices you can make to recharge your energy throughout the day.

Activate

Energy zapper diagram

  1. Place hula- hoops in a path on the floor or draw circles with chalk. Add curves to make the paths more fun. 
     
  2. Split the group into four teams, naming each team as a specific energy zapper. Two games are played simultaneously to keep everyone engaged. Each team lines up at opposing ends of their designated hula- hoops/circles.  

  3. On "Go!", the first person from each team starts hopping with both feet together from one hula- hoop/circle to the next until they meet an opponent. 
     
  4. When learners from opposing teams meet, they face off with "rock, paper, scissors, zap!" Learners show their move on the word "zap". The winner continues hopping along the path. The loser falls off the path and goes to the recharge area.  

  5. In the recharge area, the  learner must do an exercise or a relaxing activity before returning to their team line.  

  6. Boost energy with physical activity. Choose to jump rope or dribble a basketball. 

  7. Refresh energy with a relaxing activity. Choose to build a tower with blocks, stack cups, or pin clothespins around a bucket (or another fine-motor skill activity).  

  8. The next learner from the losing team hops quickly down the path until they meet the opposing learner. They play "rock, paper, scissors, zap!" again, showing their move on "zap". The winner continues hopping, and the loser goes to the recharge area. If a learner reaches the end of the path, their team scores a point. The game continues with the next learner from each team starting to hop along the path. 

  9. The team with the most points at the end of the game wins. 

Close the Lesson

  1. Partner learners.

  2. Select a fitFlow card and complete the poses.

  3. While stretching, ask learners to give examples of choices they can make to recharge their energy throughout the day.

  4. Assess understanding with the following questions:

Q: At night you sleep to recharge your energy, but what can you do to recharge throughout the day?
AAcknowledge examples such as: relax by doing a puzzle (or quiet activity), relax while reading a book, exercise or play outside.

Q: Why do you need to recharge throughout the day?
A: To get enough energy for your body and brain.

Q: Explain why it is important to recharge throughout the day.
ARecharging throughout the day gives you the best kind of energy to go, grow, and know!

Q: When and how will you recharge throughout the day?
A: Acknowledge examples of quiet activities or physical activities learners can do for a short time throughout the day

Challenge

What will be your next recharge choice?

What You'll Need

Resources

Materials
  • Basketballs
  • Jump ropes
  • Bucket and Clothespins
  • Stacking Cups or Blocks
  • Hula Hoops

Health Education Standards

  • Standard 1: Use functional health information to support health and well-being  
  • Standard 5: Use a decision-making process to support personal and community health and well-being  

Social and Emotional Learning Competencies

  • Responsible Decision-Making

Physical Education Standards

  • Standard 1: Develops a variety of motor skills  
  • Standard 2: Applies knowledge related to movement and fitness concepts  
  • Standard 3: Develops social skills through movement  

Extend the Lesson

Adaptations and Modifications

  • Adapt locomotor skills and movement patterns to learners' needs, interests, and abilities. Read our full list of inclusive ideas for Adapting Games for Every Learner.
  • 3K – 5K Learners: At the intersection point, learners can then choose any path they prefer, rather than having to move straight ahead. 
  • Sensory Modifications: Allow for more comfortable types of movement such as walking or stepping through the hula hoop path. 
  • Use one of our short videos for your daily PE warmup or cooldown!

 

Take me to the full list of fitGames.

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