Game
Learners are introduced to “influencers” such as a person, place, thing, or mood. They use physical movements to show whether the influencer has a positive or negative effect on their choices.
Make a fit choice!
Say: Show your choice after I read a “Would you rather...?” question.
When we played Would You Rather?, you decided between fit choices. Today we will learn how a person, place, thing, or mood can influence your fit choices.
An influencer” can help you make fit choices, or they can keep you from making fit choices.
For example, your family is an influencer that helps you make fit choices when you eat healthy meals together or set a bedtime. Your school is an influencer, too. Schools provide recess and recess equipment to give you something to do rather than just stand around.
Your feelings and emotions can be influencers too. If you are feeling bored, you may want to sit and do nothing. If you are feeling excited, you may want to jump in the air!
The number one thing you need to know is that if you stop and think about influencers, you can help yourself make fit choices.
Let’s practice recognizing things that influence our choices!