Game

Daily Moves

Learners participate in stations representing times throughout the day when they can be active.

Students jumping rope in gym - Sanford fit

Key Message

Move many times, many ways, and in many places each day.

Objectives

  1. Identify increased energy, bone and muscle strength, and improved concentration as benefits of physical activity.
  2. Identify friends and family as influencers of move choices.
  3. Demonstrate ways to be physically active.
  4. Apply a variety of motor and manipulative skills to game play.

Preparation

  • Safety: Allow enough space to move freely and minimize collisions. Determine boundaries that are a safe distance from obstacles and walls.
  • Determine how you will group learners, using best practice guidelines from the Teacher's Guide.
  • Determine locomotor movements for game play.
  • Be prepared to demonstrate fitBoost brain break activity and fitFlow yoga.

Warm Up

Begin with a fitBoost.

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Captivate

Say:

  1. It is raining outside. If you turn on the TV, sit down. If you do something active indoors, jump high in the air.

  2. You and your friend are hungry for a snack after playing outside. If you grab some candy or soda for a snack, sit down. If you grab fruits, vegetables, and water or milk, jump high in the air.

  3. You just got home from school. If you do schoolwork, sit down. If you play for a while, jump up! Did I trick you? Did you know that being active helps your brain get ready for school work? It’s better to move first, then do schoolwork!

Educate

“Move” means to be active throughout the day. Being active doesn’t mean just exercising! When you are active, you strengthen your bones and muscles and give your energy a boost. And as a bonus, after you are active, it is easier to concentrate and learn!

The number one thing you need to know is that moving, many times, many ways, and in many places each day makes your body stronger and lights up your brain!


Today’s activity will give you ideas for the many ways you can choose to move at school, at home, and during free time.

Activate

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  1. Learners are in 4 groups.

  2. Each group will rotate to one of the 4 stations where they will choose an option representing something they can do to be active during the day.

  3. Do a quick overview of each station, then rotate learners every 3-4 minutes.

  4. Stations:
  • Morning –fitFlow, fitBoost
  • At school – jump rope or toss and catch balls (recess), wall sits (standing in line)
  • After school – bicycle (floor exercise), dribble balls
  • Evenings – walk or jog around gym

Close the Lesson

  1. Partner learners.

  2. Select a fitFlow card and work in partners to complete the poses.

  3. While the learners are stretching, ask for examples of move choices and influencers with the following questions:

    • How can you move before you go to school? How do friends and family influence your choices?
    • How can you move during recess time at school? How do friends and teachers influence your choices?
    • How can you move after school? How do friends and family influence your choices?
    • How can you move in the evening? How does your family influence your choices. (Remind learners to keep physical activity at a low intensity right before bedtime! Suggest yoga or stretching.)

  4. Assess understanding with the following questions:

    • Q: Why is it important to “MoveYour Body” throughout the day?
      A: Moving strengthens bones and muscles and helps the brain focus attention and learn.
    • Q: What are some of your favorite ways to move?
      A: Assess whether they include different times during the day, not just at PE or recess.
    • Q: What will you tell your family about move?
      A: Move is physical activity. Move many times and many ways during the day.
    • Q: How will you add movement to your day? 
      A: Assess learners’ examples of physical activity throughout the day. Do they describe the many times and many ways they can be active?

  5. Use the Assessment Rubric (see Teacher's Guide) as a checklist to assess understanding, skill development, and personal responsibility.

Teacher Note: During discussion, talk about how friends and family can have a positive or negative influence on move choices. Encourage learners to understand that if they make positive MOVE choices, they will be a positive influence for others! 

Challenge

What is one move choice you can make? When will you do it?

What You'll Need

Resources

Materials
  • fitFlow Yoga Cards
  • fitBoost Cards
  • Jump ropes
  • Foam Balls

Health Education Standards

  • Standard 1: Core Concepts - Regularly engage in physical activities to enhance body and brain
  • Standard 2: Analyze Influences 
  • Standard 4. Interpersonal Communication 
  • Standard 5. Decision-Making

Social and Emotional Learning Competencies

  • Self-Awareness
  • Self Management
  • Responsible Decision-Making

Extend the Lesson

  • The fit unit, Add Action to Your Day, provides multimedia lessons, activities, and challenges to help learners become aware of the many times and many ways they can move each day.

 

Adaptations and Modifications