Game

Boost Your Brain Power

In this PE game, learners demonstrate animal movements at low, moderate, and vigorous intensity levels.

Boost Your Brain Power Game- Sanford fit

Key Message

Move many times and many ways throughout the day to power your brain!

Objectives

  1. Identify low, moderate, and vigorous physical activity options.
  2. Identify changes in heart rate with low, moderate, and vigorous exercise.
  3. Apply a variety of motor skills and movement patterns throughout activity.

Preparation

  • Safety: Allow enough space to move freely and minimize collisions. Determine boundaries that are a safe distance from obstacles and walls.
  • Ensure equipment and materials are properly cleaned.
  • Place cones or place markers around your activity area to represent different habitats.
  • Determine how you will group learners, using best practice guidelines from Effective Strategies for Grouping Learners.
  • Be prepared to demonstrate fitBoost activity and fitFlow yoga.

Warm Up

Begin with a fitBoost.

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Captivate

Say: Let’s pretend to move like different animals!

 
  1. Move like a cat. Move slowly or crawl on your hands and knees; pause to arch your back. Use your arms as paws. Be careful not to enter another learner’s personal space. (Allow learners to move for 30–45 seconds.) Now stop and put your hand on your heart. What do you feel? How fast or slow is your heart beating? You should be able to sing and speak normally at this heart rate. (A normal heartbeat indicates a low exercise level.)

  1. Now, move like a rabbit. Hop to the opposite side of your area. (Allow 30–45 seconds for movement.) Stop and feel your heartbeat again. Does it feel different? You may have more trouble singing at this heart rate, but still be able to speak. (The heart beating faster indicates a moderate exercise level.)

  1. Next, move quickly like a gazelle around the perimeter of your area. (After 30-45 seconds, ask the learners to feel their heartbeats once more.) Your heart is beating even faster because this was a vigorous exercise. You may have trouble speaking at this heart rate.

  1. Let's cool down and move slowly like a cat again. This will help your heart rate slow down.

Educate

Animals and people move in many different ways and at many different speeds. When you move slowly, like a cat, your heart rate may not be as fast as it is after running, but you are improving your flexibility and balance. 

When you move at a medium (moderate) level, like a rabbit, you strengthen your muscles, including your heart muscle! When you move fast (at a vigorous level), like a gazelle running, your heart beats faster making your body stronger and healthier! 

The number one thing you need to know is that your body benefits from all kinds of movement. Move many times and many ways throughout the day! 

Today we are going to pretend to visit different animal habitats and explore slow, medium, and fast (low, moderate, and vigorous) animal movements. 

Activate

 Boost Your Brain Power game Diagram

  1. Say: The first habitat is the ocean. Do each movement for 30 to 45 seconds, then place a hand on your heart to feel the different heart rates: 
    Swim like a fish exploring an underwater cave. (Low movement; flutter arms and walk around slowly.) Now, feel your heartbeat. 
    Move like a crab on the sand. (Moderate movement; crab-walk around the gym.) Now, feel your heartbeat. 
    Move like a dolphin swimming next to a boat. (Vigorous movement; move faster, move arms as if swimming and occasionally jump up.) Now, feel your heartbeat. 

  2. Move to the next habitat. Learners move around the perimeter of their area as a transition and to indicate that they are traveling to a different habitat. Teachers may opt to have the learners move in different ways when transitioning to a new habitat. 

  3. Say: The next habitat is the African savanna! Perform each movement for 30 to 45 seconds, then you will place a hand on your heart to feel the different heart rates: 
    Move like a hedgehog. (Crawl or move slowly, moving hips right to left.) Now, feel your heartbeat. 
    Gallop like a zebra. (Gallop around the perimeter of the activity area.) Now, feel your heartbeat. 
    Move fast like a cheetah. (Run around the perimeter of the activity area.) Now, feel your heartbeat. 

  4. Move to the next habitat. Learners may choose how they want to move around the perimeter of their area as a transition and to indicate that they are traveling to a different habitat. 

  5. Say: The last habitat we will visit is (name your community)! Yes, we are animals, and our community is our habitat. But, unlike most other animals, we can make choices on how we move during the day. Do each movement for 30 to 45 seconds, then place a hand on your heart to feel the different heart rates: 
    Low-intensity choices: (1) Stretch, (2) pretend you are making your bed and cleaning your room, or (3) pretend you are walking to a friend’s house. (Demonstrate movements. Stress that they are low-intensity physical activities.) 
    Moderate-intensity choices: (1) Dance, (2) pretend that you are dribbling a ball, or (3) pretend you are shoveling snow or sand. (Demonstrate movements. Stress that they are moderate-intensity physical activities.) 
    Vigorous-intensity choices: (1) Jog or move quickly around the perimeter of the gym, (2) pretend to jump rope, or (3) dance like crazy! (Demonstrate movements. Stress that they are vigorous-intensity physical activities.) 

Close the Lesson

  1. Partner learners. 

  2. Select a fitFlow card and complete poses.

  3. Discuss movements during the game. Highlight the variety of locomotor movements and the low, moderate, and vigorous activity levels performed during game play. Are learners aware of how many ways they moved? What were their favorite moves?

  4. Assess understanding with the following questions: 
     
    Q: What was our lesson about today? 
    A: Animals in different habitats move differently. Reinforce comments relating to slow, medium, and fast (low, moderate, and vigorous) movements. 
     
    Q: Name some movement choices you can make.  
    A: Acknowledge responses that include game play and fun activities as well as exercise. Encourage kids to talk about slow, medium, and fast (low, moderate, and vigorous) physical activities. 
     
    Q: How would you explain slow, medium, and fast (low, moderate, and vigorous) move choices to a family member? 
    A: When you move  
    slowly, it can be hard to feel your heartbeat. With moderate activity, your heart starts beating faster, and with vigorous movement, your heart beats rapidly. 
     
    Q: What healthy move choices will you make today? 
    A: Acknowledge responses that include a variety of slow, medium, and fast (low, moderate, and vigorous) movements. 

Challenge

Challenge yourself to boost your brain power with medium to fast (moderate to vigorous) movements throughout the day.

Health Education Standards

  • Standard 1: Use functional health information to support health and well-being  
  • Standard 4: Use interpersonal communication skills to support health and well-being  
  • Standard 5: Use a decision-making process to support personal and community health and well-being  

Social and Emotional Learning Competencies

  • Responsible decision-making
  • Self-management

Physical Education Standards

  • Standard 1: Develops a variety of motor skills 
  • Standard 2: Applies knowledge related to movement and fitness concepts 
  • Standard 3: Develops social skills through movement 
  • Standard 4: Develops personal skills, identifies personal benefits of movement, and chooses to engage in physical activity  

Extend the Lesson

Adaptations and Modifications

  • Extend the "Move" portion of the fitBoost so kids get more moderate to vigorous activity during this lesson.
  • Adapt locomotor skills and movement patterns to learners' needs, interests, and abilities. Read our full list of inclusive ideas for Adapting Games for Every Learner.
  • 3-5 Learners: Substitute the fitClub Talk and Sing activity for the habitat activity.
  • Seated Exercise: Use arms to replicate the different animal motions. Moving slow for the low intensity animals and fast for the high intensity ones.  
  • Use one of our short videos for your daily PE warmup or cooldown!

 

Take me to the full list of fitGames.

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