Game

Think Healthy. Be Healthy!

In this PE game, learners practice making healthy recharge, mood, food, and move choices at different activity stations.

Think Healthy Be Healthy Feature Image

Key Message

Think Healthy. Be Healthy! Create healthy habits by making recharge , mood, food, and move choices throughout your day.

Objectives

  1. Demonstrate healthy recharge, mood, food, and move choices.
  2. Give examples of when and where recharge, mood, food, and move choices can be made.
  3. Apply a variety of motor skills and movement patterns to station activities.

Preparation

  • Safety: Section off four activity areas. Determine boundaries that are a safe distance from obstacles and walls.
  • Ensure equipment and materials are properly cleaned. 
  • Place a fit Poster at each activity area to designate the station and activity.
  • Determine how you will group learners, using best practice guidelines from Effective Strategies for Grouping Learners.
  • Be prepared to demonstrate fitBoost activity and fitFlow yoga. 

Warm Up

Begin with a fitBoost.

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Captivate

Say: Let’s review the four parts of making healthy choices for our body and brain! I will make a statement, and you are to move (identify locomotor movement) to the area that fills in the blank.

  1. Following a bedtime routine helps you to get enough sleep to _______ your energy. (recharge)

  1. Take time to stop and think about your feelings and emotions that set your ________. Recognize that all feelings are ok, but some may motivate us more to make a healthy choice. ? (mood)

  1. _______ is fuel for your body to go, grow, and know. (food)

  1. _______ many times and many ways each day to strengthen your body and brain. (move)

The number one thing you need to know is that thinking about recharge, mood, food, and move will help you make healthy choices. So, let’s think healthy and be healthy!


Educate

  • Recharge, mood, food, and move choices give us energy to go, grow, and know! I will read a statement, and you are to move (identify locomotor movement) to the area of the gym that matches that part of being healthy.

  • I turn off all screens and start getting ready for bed about an hour before my bedtime. (recharge)

  • I stop and think about my feelings before I make a food, move, or recharge choice. (mood)

  • I drink water when I am thirsty instead of soda, juice, or sports drinks. (food)

  • I move, walk, or jog a lap around the playground at the beginning of recess before I play games with my friends. (move)

  • Today we are going to practice healthy recharge, mood, food, and move choices. You and your partner will rotate through four stations—one each for recharge, mood, food, and move.

Activate

think healthy be healthy image- sanford fit

  1. Divide learners into 4 groups. Learners in each group will work with a partner for each activity. New partners may be selected after each activity station rotation.

  1. Demonstrate Think Healthy. Be Healthy! station activities:

  1. Recharge Your Energy: Partners draw a fitFlow yoga card and work together to do a yoga flow as a quiet activity to recharge energy. Learners stay in each position for five deep, slow breaths. (Message: Do a quiet activity to recharge your energy.)

  1. Motivate Your Mood: Learners work with a partner to move (teacher-selected locomotor movement) across the mood activity area while standing side to side with shoulders touching. If they reach the other side, they return, using a different locomotor movement. (Message: When you need to motivate your mood, try doing something with a friend!)

  1. Think Your Food: Partners choose food cards to make a MyPlate meal. They move (teacher-selected locomotor movement) to one side of the food area to select a card then return to the MyPlate diagram and place the card next to the matching food group. (Message: Eat a variety of foods each day.)

  1. Move Your Body: Make a move choice: Jump rope or do a throw/catch activity. Choose a 'move' activity: jump rope or play a throw-and-catch game. (Message: Make moving fun!)

  1. Learners do the activity at each station. Rotate after 1 to 3 minutes. Learners may go to each station more than once.

 

Close the Lesson

  1. Partner learners.

  2. Do fitFlow yoga sets: Select a fitFlow card and work in partners to complete the poses.

  3. Partners do a think-pair-share or turn-and-talk to review lesson.
  • Think about recharge, mood, food, and move choices you can make each day. 
  • Talk with your partner about when and where you can make a recharge choice, a mood choice, a food choice, and a move choice.
  • What choices can you make at different times during the day? 
  • Share your ideas with the class.

  1. Assess understanding with the following questions:

    Q:
    What are the four kinds of healthy choices you can make for your body and brain?
    A: Recharge, mood, food, and move

    Q: How would you explain healthy choices to a friend?
    A: Healthy choices mean recharging with enough sleep, eating nutritious food, picking fun ways to stay moving, and managing your mood no matter what your emotions are.

    Q: Describe a healthy choice you can make in the morning, at lunch, after school, and before bed.
    A: Accept any healthy choice related to recharge, mood, food, or move.

  2. Encourage learners to identify influencers at home, in the community, and at school.


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Challenge

When and where will you make your next healthy choice?

Health Education Standards

  • Standard 1: Use functional health information to support health and well-being 
  • Standard 5: Use a decision-making process to support personal and community health and well-being 

Social and Emotional Learning Competencies

  • Responsible Decision-Making
  • Self-Awareness
  • Self-Management

Physical Education Standards

  • Standard 1:Develops a variety of motor skills
  • Standard 2: Applies knowledge related to movement and fitness concepts
  • Standard 3: Develops social skills through movement

Extend the Lesson

Adaptations and Modifications

  • Adapt locomotor skills and movement patterns to learners' needs, interests, and abilities. Read our full list of inclusive ideas for Adapting Games for Every Learner.
  • Sensory ModificationAllow learners to participate in the activity without having to touch another person if they prefer.
  • For 1-3 Learners: For the "Motivate Your Mood" station use games like "Follow the Leader" to make it fun and simple. Use music to help learners keep a rhythm if needed.
  • Use one of our short videos for your daily PE warmup or cooldown!

 

Take me to the full list of fitGames.

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