Game

Would You Rather?

Learners play “Would You Rather?” to build awareness about making healthy recharge, mood, food, and move choices.

Children stretching game - Sanford fit

Key Message

Your choices help you to be healthy and fit!

Objectives

  1. Identify the four parts of fit: recharge, mood, food, and move.
  2. Identify recharge, mood, food, and move choices.
  3. Identify situations when a health-related decision is needed.
  4. Apply a variety of locomotor skills to activities.

Preparation

  • Safety: Allow enough space to move freely and minimize collisions. Determine boundaries that are a safe distance from obstacles and walls.
  • Determine how you will group learners, using best practice guidelines from the Teacher's Guide.
  • Display the five fit posters.
  • Be prepared to demonstrate fitBoost brain break activity and fitFlow yoga.

Warm Up

Begin with a fitBoost.

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Captivate

Say: Show your choice after I read each “Would you rather...?” question.

  1. Would you rather climb a mountain or jump on a trampoline? Do 10 mountain climbers or 10 jumping jacks.

  2. Would you rather jog on the beach or sit by a campfire? Jog in place for 30 seconds or 10 squats.

  3. Would you rather fly like a butterfly or sit like an alligator? Do a butterfly stretch or plank for 30 seconds.

Educate

(Show the orange fit poster.) Did you know that you make nearly 5000 choices each day? Many of those choices have to do with your health. We are going to learn about fit recharge, mood, food, and move choices.

You will get to decide between several fit choices.

The number one thing you need to know is that you have a lot of opportunities to make recharge, mood, food, and move choices each day!

Today’s activity will help you recognize recharge, mood, food, and move choices.

Activate

fitGames activity diagram - Sanford fit 

  1. Demonstrate locomotor skills for each section.
  2. Discuss safe boundaries and the personal space of others.
  3. Begin each set of “Would you rather...?” questions with a short explanation of each part of fit.
  4. Pause after each question and encourage learners to preference in a small group before making a choice.

 

Part 1: Recharge Show the Recharge poster. Learners move to the left side of the activity area and do a left overhead stretch if they choose the first option or move to the right side of the activity area and do a right overhead stretch if they choose the second option. Specify how you want learners to move left and right (e.g., hop, lunge, side-step, etc.). Read each question aloud:

  • When you need energy during the day, would you rather lie down and watch clouds or read a book?
  • When you need energy during the day, would you rather draw a picture or play with a dog?
  • When you need energy during the day, would you rather work on a puzzle or take a short nap?
  • When you get ready to restore your energy at night, would you rather take a bath or take a shower?
  • When you get ready to restore your energy at night, would you rather stretch your body or sing a song?
  • Just before you go to bed at night, would you rather listen to a story or listen to music?

Summarize: To recharge your energy is to sleep 9–12 hours each night and to relax (without screens) each day.

Part 2: Mood Show the Mood poster. Learners do lunges as they move to the left side of the activity area for the first option or to the right side for the second option. Specify how you want learners to move left and right (e.g., hop, lunge, side-step, etc.). Read each question aloud:

  • When you feel tired, would you rather stretch or go for a walk?
  • When you feel calm, would you rather play a board game or read?
  • When you feel bored, would you rather relax and draw a picture or play outside?
  • When you feel frustrated, would you rather ride your bike or talk to a parent or friend?
  •  When you feel happy, would you rather play with a pet or lie in the grass and watch clouds?

Summarize: Feelings and emotions, such as happy, sad, frustrated, tired, or excited, put you in a mood. Your mood influences your decisions. You can talk yourself into a fit choice regardless of your mood!

Part 3: Food Show the Food poster. Learners hop as they move to the left side of the activity area for the first option or to the right side for the second option. Specify how you want learners to move left and right (e.g., hop, lunge, side-step, etc.). Read each question aloud:

  • Would you rather eat an apple or string cheese?
  • Would you rather drink a glass of milk or water?
  • Would you rather eat chicken or fish for your next meal?
  • Would you rather eat an orange or a handful of grapes?
  • Would you rather eat yogurt or oatmeal for breakfast?

Summarize: Food is fuel for your body and mind. The better your fuel choices, the better your energy and health. Eating fruits and vegetables and drinking water and milk instead of having sugary foods and drinks are great ways to “Think Your Food.” 

Part 4: Move Show the Move poster. Learners skip to the left side of the activity area for the first option or to the right side for the second option. Specify how you want learners to move left and right (e.g., hop, lunge, side-step, etc.). Read each question aloud:

  • Would you rather fish at a lake or ride a scooter?
  • Would you rather play catch or run around the block?
  • Would you rather walk around your neighborhood or make up a dance?
  • Would you rather go rock climbing or walk a dog in the park?
  • Would you rather ride a bike or play at a playground?

Summarize: Move means to be active throughout your day. Find many moments and many fun ways to move! 

Close the Lesson

  1. Partner learners.
  2. Select a fitFlow card and complete poses.
  3. While stretching, ask learner pairs to discuss the activity. 

    Q: “What was our lesson about today?” 
    A: Recharge, mood, food, and move choices.

    Q: Ask for examples of health-related decisions (i,e., recharge, mood, food, and move choices) learners might make at different times during the day. 
    A: Eating breakfast, active play at recess, playing instead of screen time after school, bedtime routines, etc.

    Q: Ask learners to classify their decisions as a recharge, mood, food,  or move choice.

    Q: Ask learners to give examples of people whom they would go to for help with a health-related decision.
    A: Trusted adults and professionals who can serve as a health helper. (i.e., family, teachers, PE teacher, counselor, school nurse, food service helpers, etc.).

  4. Use the Assessment Rubric (see Teacher's Guide) as a checklist to assess understanding, skill development, and personal responsibility.

Challenge

Name a fit choice you will make after school today.

What You'll Need

Resources

Materials
  • fit Posters
  • fitBoost Cards
  • fitFlow Yoga Cards

Health Education Standards

  • Standard 1: Core Concepts - Engage in activities that are mentally and emotionally healthy.
  • Standard 4: Interpersonal Communication 
  • Standard 5: Decision-Making

 

Social and Emotional Learning Competencies

  • Responsible Decision-Making

Extend the Lesson

  • The fit unit, Helping Kids Make Healthy Choices, provides multimedia lessons, activities, and challenges to help learners recognize the four parts of fit and the many fit choices they can make each day.


Adaptations and Modifications

  • For younger learners, group recharge with mood and food with move. Focus on simple definitions.
  • Adjust locomotor skills and movement patterns to match the developmental levels of the children.
  • Modify game setup so that all children, regardless of age, size, ability, or disability, are able to participate.
  • Play a fit Workout video for activity warm up and cool down.